Tokyo Cool Japan

Apply now for:
April 2024
Tokyo Cool Japan
  • Recommended for Westerners

    The school’s curriculum has accounted for students who need more time and support to learn Kanji, etc.

  • Wifi Available

    Rest assured that this school has wifi available.

  • Career Support

    Counselors are available to provide specialized support for full-time employment after graduation.

  • Dormitories Available

    This school introduces affordable shared living spaces.

  • Apartments Available

    This school introduces private apartments.

  • Student Lounge

    Space outside of the classroom is available for students to interact casually and/or study.

*Click each feature for details

School Introduction

Tokyo Cool Japan is a vocational school specializing in games and animation, training students to be at the forefront of the industry. Its sister school, Tokyo Designer Gakuin, is a comprehensive academy with a 50-year history of animation education and has taken over its curriculum, enabling students to acquire skills that can be used in society in two years. Practical classes are conducted by active professional instructors.

Minimum Course Duration: 2 years

Department Introduction

  • Game Department

Team up with students from different majors to create original games. Develop human resources with both sensitivity and communication skills.

  • Animation Department 

Acquire professional skills from scratch in two years.Understand the various processes and hone the required skills through a well-developed curriculum and team-based animation production.

  • Voice Actor Department 

The students voice many of the university's original games and animations. An audition is held in October of the second year, where each individual is judged, and after the audition, students can make connections with companies while still in school.

Main Features

Practice-oriented classes

Students gain experience that cannot be gained from lectures alone through industry-university co-operation, production with professionals while still in school at on-campus production companies, and by exhibiting work at the Tokyo Game Show and Anime Japan. 

Employment support 

Provide support at on-campus company information sessions and industry seminars, and individual interviews. At the Industry EXPO, a job hunting event for first-year students organized by the Adachi Gakuen Group, full support is provided for job hunting activities in preparation for recruitment activities starting in the winter of the first year.

AO pre-school system

AO entrants only can take special classes for 0.5 years prior to enrolment. They can attend a total of 11 classes free of charge and acquire basic skills before enrolment.

School Location

Sendagaya is a town in central Tokyo, yet surrounded by greenery.Shibuya, Harajuku and Shinjuku are located close by, and you can cycle to Harajuku and Omotesando in about 10 minutes. At the same time, it is surrounded by facilities and shrines such as the National Stadium, Tokyo Metropolitan Gymnasium, Shinjuku Gyoen and Meiji Jingu Gaien, where you can live in peace and quiet. Furthermore, the living environment is well equipped for food, clothing and housing, with many restaurants and a short walk to Shinjuku and Harajuku, so there is no need to worry about shopping.

 

Nearest Station(s):

3-minute walk from  Station on the JR Sobu Line.

3-minute walk from Exit A4 of Kokuritsu-Kyogijo Station on the Oedo Subway Line.

7-minute walk from Exit 2 of Kitasando Station on the Fukutoshin Subway Line.

Available Courses

  • Game Department
  • Animation Department
  • Voice Actor Department

Game Department

Course Description

1. Game writer 

Acquire the skills and knowledge to become a professional writer. ‘Game writers’ who create game reviews and strategy articles, ‘game scenario writers’ who create stories and conversations for games, ‘novelists’ who write original works for games and animation, etc.

  • Game Scenario Course: Learn the basics of scenario writing and story and character make-up to become a successful scenario writer in the games industry.
  • Novel Novels Course: Learn techniques and idea generation methods for novels and novellas, with the aim of debuting as a novels writer or novelist.

 

2. Game planning 

  • Making plan proposals: Learn how to come up with ideas and how to write a proposal format from the very beginning.
  • Game scenario & creation: Students in the Games Department work together to create the game. The planners will then facilitate the ideation, presentation and production of the game.

 

3. Game programmer 

Develops programmers who are active in the development field. The course focuses on programming languages such as ‘C#’ and ‘C++’, which are the basis of game development, and also teaches the game development engines ‘Unity’ and ‘Unreal Engine’.

  • Comprehensive game programmer course: Courses that imagine the production of consumer games, such as PlayStation and Nintendo Switch games.
  • Mobile apps course: A course that imagines the creation of an application game.
  • Online games course: This course teaches network technology and work on multiplayer online game production.

 

4. Game illustration 

Learn drawing skills and how to use 2DCG software. Also learn about background design for characters and world views, UI, key visuals and setting drawings at the development stage.

 

5. Game 3DCG 

Students learn how to use CG software and a wide range of techniques, from drawing to engines. You can aim for a job as a 3DCG designer that suits you.

 

6. Game sound

Classes cover a wide range of ‘sound’, from the production of background music and sound effects to voice recording game development engines for games.

 

7. E-sports 

  • Professional gamer course: In addition to practical classes, students can learn physical training, English conversation, etc.
  • Gaming business course: The course covers a wide range of topics, from the event planning and planning stages to the practical and operational stages.
  • Game streamer course: Learn from a professionally active instructor the talking, manipulation and techniques necessary to become a game streamer of the next level.

Course Features & Electives

Game writer 
  • Writer basics

    Learn the basics of Japanese language skills, literary expressions and technical knowledge of editing and publishing.

  • Game design

    Practical training to give concrete form to ideas.

  • Game scenarios

    Characterisation Learn the basics of game scenarios, from character setting and story structure production.

     

 

Game planning
  • Producing a game proposal

    Produce a game proposal, which is required for employment as a game planner.

  • Market analysis

    Learn how to set up target users and concepts necessary for game production.

  • Game scenarios Game theory

    Learn about the history and current state of games, and ultimately utilize this information in a collection of works for employment.

     

 

Game programmer
  • Game production

    Develop practical communication skills by creating games with peers from other majors.

  • Web front-end

    Learn to create static websites based on HTML, CSS and JavaScript, as well as design and create more dynamic websites using Node.js.

  • Game production

    Develop practical communication skills by creating games with peers from other majors.

     

 

Game illustration
  • Character design

    Produced characters based on drawings and croquis.

  • User Interface design

    Produced the user interface to be implemented in the game.

  • Background design

    Produced backgrounds and landscapes for the game’s world and setting.

     

 

Game 3DCG
  • 3DCG character modeler

    Turn 2D character design drawings into three-dimensional 3DCG characters using 3DCG software.

  • 3DCG character modeler

    Produce backgrounds and items with attention to detail to fit the game’s world view.

  • Motion designer

    Add movement to 3D characters in games using 3DCG software.

     

 

Game sound 
  • Recording / multi audio

    Participate in the production of games and learn practical sound effects and voice recording techniques.

  • Composition / sound effect

    Learn music theory and computer music techniques.

  • Game development

    Learn to set up BGM, sound effects and voice data while studying the ‘game engine’.

     

 

E-sports 
  • Video editing basics

    Use Adobe After Effects.

  • Physical training

    Developing physical fitness for long periods of play.

  • Practical streaming skills

    Learn the basics of Adobe Premiere, OBS and Youtube distribution.

    Use PowerPoint and Adobe Photoshop to create programme scripts and thumbnails.

  • Introduction to streaming

    Practice the skills and theory required for event MCing and live game streaming programmes.

  • Game studies

    Experience the latest e-sports.

Tuition Fees

Tuition fees
1ST Year ¥1,247,000
2ND Year ¥1,294,000

 

Other fees
Textbook ¥13,500 (Game writer)
¥13,800 (Game planning)
¥17,800 (Game Programmer)
¥25,000 (Game illustration)
¥30,300 (Game 3DCG)
¥6,500 (Game sound)
¥12,000 (e-Sports)
shared teaching materials ¥6,900 (Game writer)
¥6,900 (Game planning)
¥6,900 (Game Programmer)
¥10,800 (Game illustration)
¥10,100 (Game 3DCG)
¥9,100 (Game sound)
¥6,025 (e-Sports)
Study trip expenses ¥31,000

Animation Department

Course Description

1 . General Animation 

Curriculum to equip students with skills and animation knowledge for real-life situations in order to be immediately effective in the animation industry.

  • Animation director course: Learn about the animation production process and become an animation director/director.
  • Animation Artist Course: Students learn everything from hand-drawn drawings to digital filming, and acquire the ability to produce animation on their own.
  • Production and producing course: Students learn about the various parts of animation and aim to become animation production managers.

 

2 . Hybrid animation 

The curriculum focuses on drawing and croquis to improve drawing skills for characterisation.

  • Animator course: Students learn both analogue and digital drawing and aim to become animators who can work in any production environment.
  • Animation Character Course: Students study animation drawing and digital illustration, aiming to become character designers.

 

3 .CG animation 

Develops students to acquire solid CG skills and to become active at the forefront of ever-evolving animation production.

  • Animation filming course: Students learn AfterEffects skills and 3DCG.
  • Art Backgrounds Course: Students learn both paint and digital backgrounds, and aim to become background artists who can choose the method of expression that best suits their work.
  • CG animation course: Aims to produce cell-look 3D animation using toon shaders.

 

4 . 3DCG・VFX 

Students pursue live-action compositing techniques and realistic expressions, and learn know-how that will enable them to work in a wide range of fields in the visual arts as well as CG animation.

  • Animation 3DCG course: Learn 3ds Max and Maya, the main tools for 3DSG.
  • Live-action Compositing and Effects Course: Learn realistic SDCG and effects synthesis.

Course Features & Electives

General Animation
  • Storyboarding

    Learn to read and write storyboards, as well as various production techniques.

  • Drawing

    Basic training in observation and expression.

  • Film research

    Students analyze films in groups and present the results of their research.

 

Hybrid animation
  • Motion croquis.

    Draw a series of motions, considering the human skeleton and muscular system.

  • Character Exercise

    Learn how to handle Adobe Photoshop and CLIP STUDIO while learning to create characters digitally.

  • Perspective study

    Deepen understanding of perspective and learn how to draw natural and man-made objects.

 

CG animation 
  • 2DCG basics

    Learn the basic operations of RETAS STUDIO, Adobe Photoshop, Adobe Premiere, etc.

  • Modeling basics

    Learn the basics required for modeling, including modeling, UV and rigging.

  • Drawing

    Draw indoor and outdoor spaces while learning basic perspective drawing.

 

3DCG・VFX
  • Maya

    Learn the basics of modeling using the 3DCG software Maya.

  • 3DCG basics

    Learn the basics of character animation and the creation of effects such as flames and smoke.

  • Colour Basics

    Comprehensive study of the properties of colors, color scheme techniques and color psychology.

Tuition Fees

Tuition fees
1ST Year ¥1,247,000
2ND Year ¥1,294,000

 

Other fees
Textbook ¥30,500 (General Animation)
¥30,500 (Hybrid Animator)
¥21,500 (CG Animation)
¥29,200 (3DCG・VFX)
shared teaching materials ¥12,000 (General Animation)
¥12,000 (Hybrid Animator)
¥12,000 (CG Animation)
¥12,000 (3DCG・VFX)
Study trip expenses ¥31,000

Voice Actor Department

Course Description

Voice actor 

Students learn the high level of acting skills required of voice actors and the fundamentals of vocalization and pronunciation to support these skills.After graduation, students can go on to become animation song singers, narrators, TV personalities, radio personalities, animation song vocalists, etc.

 

Movie creator

While focusing on voice acting, she expanded her potential by working in multiple fields, such as video and live streaming.

Career paths after graduation include YouTuber, VTuber, video creator, video producer and compositor.

Course Features & Electives

Voice actor
  • Animation post recording

    Performs dubbing for a variety of animation, from past classics to contemporary works.

  • Western dubbing

    Perform dubbing in the same environment as the actual scene, wearing earphones.

 

Voice artist & vocal
  • Vocals

    Practical training in vocal fundamentals and animation songs.

  • Dance

    Develops dance skills and a sense of rhythm, as well as physical fitness for long hours in the field.

 

Movie creator
  • Entertainment Practice

    Practice the techniques and theories required for corner MCing and talk shows.

  • Modeling basics

    Learn the basics required for modeling, including modeling, UV and rigging.

  • Video editing practice 

    Practical training in video delivery techniques.

Tuition Fees

Tuition fees
1ST Year ¥1,247,000
2ND Year ¥1,294,000

 

Other fees
Textbook ¥60,000
shared teaching materials ¥7,200
Study trip expenses ¥31,000

Our Free Services

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For this reason, we provide all of these services at not cost to you.
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