About the school
Game Graphic & Character | Game Planner | Game Programmer | Game Concert Art
About the School
The Tokyo Communication Arts (TCA) Technical College follows Three Educational Guidelines, which are: Vocational Education, Human Education, and International Education
With a belief that to in order to develop the talent that is needed in the industry, the student must work alongside the industry, TCA has practiced an “academia-industry collaborative education” since its establishment in 1988 by providing programs that work in close cooperation with companies, and by doing so has been successful in producing students that become immediately effective in the professional creative industry after graduation.
TCA stands behind its excellent professional education with a 3-year and 4-year curriculum that fosters a real & rich creativity based on the beauty of human ingenuity. This school is for the student who wishes to develop him or herself as a creator of the future.
Note that this school’s courses are all offered in Japanese only.
About the Program
The World of Design at TCA is about creating designs and illustrations that inspire, move, and influence people in this ever-evolving industry. With a small number of people in the class, you are able to develop high-level skills quickly, going from knowing nothing to being able to navigate the designers tools and create within the 1st year, as well as realize, explore and develop your individuality and strengths. Moreover, like most programs of TCA, the facilities, including the computer rooms, are open 24-hours a day, allowing students the freedom to devote themselves to their work as much as they like.
Within these 3-year programs, students learn how to produce and also how to sell their designs and plans, cultivating their power to express concepts strongly and effectively, learning universal techniques of designing and planning while implementing individual methods of expression. This department also has an incredible success rate, with 100% of its students finding employment post-graduation in 2017 at such major companies as: BANDAI Namco Pictures, Glee, DMM, Success, Sega Interactive, Craft Worldwide, Mash Design Lab, JC Staff, From Software, Production IG, and more. And with the “W Major Curriculum” Policy, students are able to branch out from their initial major and choose courses from other programs in order to stimulate their interests and enhance their skillset & employability as a more well-rounded programmer & planner.
This program prepares students for the following careers:
- Game Programmer
- Game Character Designer
- IT Engineer
- VI Engineer
- Game Planner
- PC Game Developer
- Network Administrator
- 3D Designer
- Game Director
- Content Producer
- 3DCG Motion Designer
- Background Designer
- And more…
After this 3-to 4-year program, students will graduate with nationally-recognized Advanced Specialist Degree that is considered the equivalent to a 4-year University Degree from a technical school.
Graduates go on to work for at the following company types:
- Game software development company
- Game development publishing company
- Game production developer company
- Game planning and production company
- Game programming company
- Mobile game production company
- Mobile terminal development company
- Social game development company
- And more…
Students can choose between 4 majors:
- Game Graphic & Character – Acquire the art and CG skills required by the industry to create attractive characters. Learn the essential skills of a designer, such as drawing, digital illustration, concept design, planning, presentation and CG design, in addition to the skills of game production, such as game introduction, game-planning, game design, game illustration, and game background production. This major is for students who wish to become a game designer, game character designer, game graphics programmer, game planner, game producer, game director, illustrator, art director, motion designer, effect designer, and graphic designer.
- Game Planner – Game planning is the key to game development. In this major, learn how to create works that sell by developing your abilities to generate novel ideas, such as game stories and compositions.
- Game Programmer – The game industry is a fast-changing world. Become a programming professional who is flexible & adaptive to the technologies in the industry, such as AI and VR, in order to produce a game that truly sells.
- Game Concept Art – Create a glimpse into the worlds of games and animations using illustrations as a creator who is able to work across genres.
For free information & support about this and other recommended schools in Japan:
School’s Advantages
TCA offers a complete system of support out of its Career Support Center, which has connections and relationships directly with the industry.
Within your 3-year or 4-year program, you will push hard to acquire the practical power and skill required, from learning the basics to real applications that prepare you for the industry.
Tackle issues that corporations are facing at the present day and create solutions in class just as one would in the real world through the guidance of teachers who are active creators in the industry.
In addition to the classes that fall under the major that you decided at the time of admission, through this system you are able to choose courses from other majors. This freedom expands your talents and interests and makes you a more versatile creator in the world.
Although you may be taking this course from oversees as is, in your 3rd year you have the ability to go abroad for further training in places such as Milan, Los Angeles, and Paris in order to further your worldly perspective.
The school offers support to its students through consultation about daily school life from a team of responsible staff, in addition to professional instructors who guide and support students’ studies.
School profile
General Informations |
Address: Tokyo Communication Arts Technical College: 5-chōme-3-1 Nishikasai, Edogawa-ku, Tōkyō-to 134-0088東京コミュニケーションアート専門学校: 〒134-0088 東京都江戸川区西葛西5丁目3−1 Go to the map |
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Class size | 23 students or less |
Minimum course length | 3 years |
Nationalities | Mostly Japanese |
School facilities | Library, Gallery, Open-concept work spaces, Counselling Rooms, Lounge, Patio, Dormitories, Windows & Mac Computer Labs, Presentation Rooms, Digital Manga Illustration Labs ***Many resources, including computer labs, are open 24-7 for students so they can work on their projects and develop ther skills as much as they wish. |
Student support | Job search Support, Career Counselling |
Languages spoken | Japanese |
URL | |
Curriculum
1st YEAR: Designer Foundations
Digital basics, drawing, concept design fundamentals, planning, presentation, fundamentals of design
2nd YEAR: Game Production
Introduction to games, game planning, game design, game illustration, game background
3rd YEAR: Practical Game Production
Computer design, create completed works for your portfolio, 3DCG production
Qualifications / Certifications
CG Grade 1, 2, 3
Colorist Grade 2-3
Multimedia Software Production Grade 2-3
Curriculum
1st YEAR: Planning Foundations
Game Planning I, II, III, Concept Design, Game Specifications
2nd YEAR: Game Planning Research
Layout design, game scenario, game mathematics, visual production, aftereffect, project management
3rd YEAR: Practical Game Planning Development
Game Production Planning Projects, Game Design Practicum, Game Design, Game Direction, Game Seminar, Graduation Production
Qualifications / Certifications
CG Grade 1, 2, 3
Colorist Grade 2-3
Multimedia Software Production Grade 2-3
Curriculum
1st YEAR: prograamming Foundations
Languages: C, C++, C#, CSS, JavaScript, MySQL, PHP, 3D Programming, Unity, cocos-2dx, Unreal Engine
2nd YEAR: Practical Game Production Skill Development
Game programming I, II, III, game production practice, game planning, game mathematics, physicas,
3rd YEAR:
Game Production Planning Projects, Game Design Practicum, Game Design, Game Direction, Game Seminar, Graduation Production
Qualifications / Certifications
Basic information engineer examination
beginner’s class system administrator examination
CG Grade 1, 2, 3
Multimedia Software Production ability 2-3
Curriculum
1st YEAR: Designer Foundations
Digital basics, drawing, concept design fundamentals, planning, presentation, fundamentals of design
2nd YEAR: Game Production
Introduction to games, game planning, game design, game illustration, game background
3rd YEAR: Practical Game Production
Computer design, create completed works for your portfolio, 3DCG production
Qualifications / Certifications
Basic information engineer examination
beginner’s class system administrator examination
CG Grade 1, 2, 3
Multimedia Software Production ability 2-3
Photos
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